![]() ![]() So you were hauling around stacks of ammo and had to make sure that your ammo pouch was full up before you set off on any prolonged adventure, with maybe a couple extra stacks in your bag, just in case. This in the limited bag space hell of early WoW. And you wanted an ammo pouch or quiver because of the speed bonus it gave you, so essentially you ended up forfeiting an entire inventory slot. Maybe you opted in for a crossbow later on, if you found a good one and wanted to buy and train up the skill.īut ranged weapons required ammunition, which came in stacks of 200 rounds and which took up space in your inventory. You likely went with a gun if you were a dwarf or a tauren, or a bow if you were a night elf or an orc, since that was what they handed you at the outset. Hunters were primarily a ranged weapon class. Well, the old hunter class did, the way the class played back when I started WoW in 2005. I think I just come from an age where a class had a role and a few skills and you made do with what you got and suffered when you couldn’t.Īnd when it came to making do with what you got, the hunter class had that in spades. Oddly, Rift holds no spot in my favored class list despite… or because of… the famed flexibility of the soul system that lets you mix and match and create your own flavor of a given class. And if you have never played a dwarf guardian in Middle-earth, then you have missed out on the most enthusiastic warriors ever. You always know one is around because of those lightning flashes, and that wave of fire spell is a joy to behold. In Lord of the Rings Online, the rune keeper may have some of the best spell effects ever. I had a soft spot for shadow knights and paladins and all their hybrid woes back in EverQuest. I liked my berserkers and swashbucklers in EverQuest II. There are some other classes that I have quite enjoyed. ![]() The hunter class in World of Warcraft.įrom a sheer overall enjoyment, most involved, most fun ever, the hunter wins out for me. That question took me all of about two seconds to answer. Of course it should be reinforced that this is the first Extender Pack Plus, meaning this is a concept they hope to have in at launch, but will not delay launch for if it ends up requiring more time than expected.īe sure to check out more images and the full overview of the Spirit in the Sky stretch goal on the official site.What was your favorite MMO class ever and what MMORPG was it in? For me it was Hive Keeper in Asheron's Call 2. I think he wants your imagination to run a bit wild on how that might work, but we’re hoping it will relate somehow to crafters and specializing pets as both weapons and skills. ![]() Mark then went a little bat shit crazy, as he tends to do, by introducing the Pokemon style concept of scouring the world to capture spirit components, including The Depths. Some pets will be able to ignore walls, some will move faster, reveal hidden minerals to crafters, and some may even act as more stationary turrets to set traps or buff nearby allies, not unlike Guild Wars 1 fans would think of a Ritualist. As such you can expect just as much Path specialization and variants of a single standard spirit type from these classes as you would any other class in Camelot Unchained. compliant (reactive to rival spells, weather effects, etc…) and customizable through component choice. ![]() Instead he claims there will be very active and reactionary skill use by the class to maximize their pets effectiveness, including a system of summoning various portals to the veil to unleash their pets properly on their enemies.Īlso mentioned in the overview is that these pets will be incorporated into the existing promises of the skill system, meaning they are both A.I.R. Second, he emphasized that all three (one per realm) versions of this class will not be your standard fire and forget hunter class that often allows a pet to do your dirty work while you afk fire your bow, sipping your morning cappuccino. One is Camelot Unchained pets will be light graphically, ensuring basic art rendering for faster development as well as less lag on the battlefield. So today Mark Jacobs has released a new update hoping to paint a more solid picture of these ethereal additions.įor starters, Mark is against two things typical of pet classes. However as anyone who has access to the Backer’s forum know, the reveal of the Spirit in the Sky Summoner/Pet class left far more questions asked than answered. Last week we reported briefly on the latest stretch goal being added to the ever growing list of game features in upcoming PvP focused tri-realm mmorpg, Camelot Unchained. ![]()
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