Rather than focusing on horizontal progression, the game shifts back to the familiar linear world structure that was introduced with Torchlight I & II. When Torchlight III releases on Steam this summer, players will be able to purchase the full game and play however they like (online or off) with access to all playable content. We’d like to thank our dedicated player base for supporting us and providing such insightful feedback during early development.” “During development, you often discover what type of product a game was meant to be and we found Torchlight Frontiers was meant to be a true successor to Torchlight I & II.īased on this and extensive feedback from our Alpha testers, we decided it was time to take the game back to its roots and model it after the classic Torchlight games that ARPG fans have come to love. “When we started developing Torchlight Frontiers, we were focused on creating a shared-world experience,” said Max Schaefer, CEO of Echtra Games and co-founder of the Torchlight franchise. Previously announced as a free-to-play experience, the game will return to the premium model adapted by Torchlight I and II, with a new focus on linear progression. This fast-paced dungeon crawler brings ARPG fans back to the Torchlight universe to hack and slash their way through a vibrant world filled with hordes of creatures waiting at every turn. announced Torchlight Frontiers will launch as Torchlight III on Steam this summer and begins closed alpha testing January 29. – Janu– Today, Perfect World Entertainment, Inc., a leading publisher of live service games, and developer Echtra Games, Inc. Hack ‘n’ Slash Dungeon Crawler Releases on Steam This Summer, Closed Alpha Begins January 29 Players will want to have specific gear for each area, like armor providing plenty of poison resistance, but the zones don’t follow a sequential leveling system.TORCHLIGHT FRONTIERS RETURNS TO ITS ROOTS AND BECOMES TORCHLIGHT III There will be plenty of distinct areas within each one including cemeteries, battlefields, fishing villages, and underground caves. Players will explore the titular Frontiers, biomes with unique themes like the Goblin Forest or Hyvid, which is infested with insect monsters. Torchlight Frontiers will already be bigger than Torchlight II, with 60-80 hours of linear content. It’s something I’ve really wanted to do in my career, and finally we’re doing it.” “We can keep building and taking it in directions that we had never thought of that the players want it to go. “The opportunity to turn Torchlight into an MMO is something that a lot of us have wanted to do since Torchlight ,” he said. Speaking at a hands-on preview for the console port for Torchlight II, the founder and CEO of Echtra Games said the studio’s whole goal is to make and continue to develop Frontiers, and that his team already has enough ideas for five years of content. Diablo and Torchlight co-creator Max Schaefer wants to keep working on the upcoming free-to-play MMO Torchlight Frontiers for as long as people want to keep playing it.
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